A Bullet's Card 2 can increase the amount of sparks to 8. Spark Glove: 2 2-4 15-24 15 Thunder 50 1-29 6 2500 312 Releases a barrage of 6 sparks upon magical activation. It is good for taking down bosses, when the boxer has at least 14 DEX and 25 MAG. A Bullet's Card 2 will increase the needles to 11. If you cannot read Japanese, you might want to visit the Google Translation instead. Releases 9 needles upon magical activation. Article about jewels at the Japanese Stick Ranger Wiki.Most of the rest of the Jewels do have at least some instances of being dropped by enemies that match the colors commonly used to represent their respective elemental attacks with either their head or body color, however each have some enemies that break the pattern.Though the head colors of the enemies that drop Garnets vary, all of them have either red or some orange as their body colors if not as their head colors- the colors usually used to represent fire-type attacks.This is the first stage to have a boss with more LP than the Castle Boss. Just like Seaside 1, all of the enemies here are Roundheads. While most jewels will be dropped by enemies of varying colors, so far only White enemies will drop Diamonds (with one exception). Seaside 2 is a stage in Stick Ranger that is found following the Castle stage within the Seaside series.This stage introduces enemies that spawn other enemies for an attack. It is found south in between the Castle and Submarine Shrine. A theory behind this states that they were going to be higher cost than other jewels, but was never implemented for some reason. Mist Grove 2 is the second Mist Grove stage in Stick Ranger. A jewel can only be attached to a weapon with the corresponding elemental type. Jewels are not restricted to weapon classes like most other compo items rather, they are restricted to one of five elemental types. Note: This jewel has doubled buying and selling price of other jewels at LV 1 but at normal prices at other levels. Jewels are compo items found in Stick Ranger. Note: Increases the Slow percentage, which improves the slowing effect.Ĭomposition restriction: weapons with type Freeze Note: For the Flame Sword, Flame Sabel, Inferno, and the Hell Fire the Garnet allows the flames to go further. Composition restriction: weapons with type poisonĬomposition restriction: weapons with type FireĬomposition restriction: weapons with type IceĬomposition restriction: weapons with type ThunderĬomposition restriction: weapons with type Poison
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